Thank goodness. Have those copies resurfaced and gone into the possession of proper archivists and/or research collections?
Thank goodness. Have those copies resurfaced and gone into the possession of proper archivists and/or research collections?
Yeah, I read. I don’t have much sympathy for him. He sounds like a jerk.
IMO preserving the content is more important than honoring him (or, for that matter, humiliating him).
Heh, more of this shit.
Remember, the only reason we can still watch the highly influential 1922 vampire movie Nosferatu today is because some people didn’t destroy all their copies despite a court saying they had to.
DISOBEY DESTRUCTION ORDERS.
COPY ALL THE THINGS.
Any such verification depends on some other party to verify it. If the game requires online services, then the verification is dependent on the online services; the verification can’t stand alone. But we already have existing systems for that without the need for NFTs.
On the other hand, if the game is a standalone game that doesn’t require connecting to online services, then if the game can be made to run on one computer it can be made to run on another computer. No matter how you choose to assign ownership, you can’t get around this. Videogames are fundamentally data, and data can be copied.
Besides…inventing a new NFT-based DRM? No matter how you do it, it’s not going to be as convenient as simply not having DRM. A DRM-free game is one that anyone can just pick up and it’ll work, too. You’re proposing a “solution” that doesn’t offer anything new, while opening up other cans of worms along the way.
Also, we already have peer to peer game trades/sales anyway, and we’ve had these, long before NFTs were a thing.
And what exactly is that NFT, as distinct from the media it’s linked to, useful for? Aside from simply saying that it is unique and one can have ownership of it.
But anything that exists as digital data can be copied. The same applies to NFTs. Make an NFT image or game or whatever, and it can be copied by whoever has access to it. The only way to prevent such copying is to not release it at all.
The only stipulation is that copies made without authorization of whoever holds the rights to it would not be “official” instances of the thing, and there are potential copyright restrictions on the use of such copies…but that’s using NFTs to justify copyright law, and aside from “lol copyright”, legal of ownership of an NFT is even more of a mess than traditional legal ownership of an IP.
Do you happen to know how well this works for old Windows games? We’re talking about random indie things that run in little windows and are native to like Win98. A good lotta old doujin games are like this.
Fundamentally I don’t really know how it’d be viable to truly “own” a specific copy of something, when it’s always possible to make infinitely many copies of it. Any such “ownership” is at best essentially just conceptual, aside from perhaps the legal right to annoy other people about the copies they are in possession of.
So instead my personal take is that I’d rather everything just be offered DRM-free. I don’t necessarily need transferable ownership as much as I just need proper and guaranteed access under my own control after I purchase the product.
Y’know I think another possible analogy here might be the difference between a videogame and a tabletop game. Especially if we compare RPGs specifically.
It’s one thing to play a computer RPG. It’s another thing to play with a human GM who can reshape the story as needed and who can interact with the player in an open-ended manner.