A husband. A father. A senior software engineer. A video gamer. A board gamer.

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Joined 1 year ago
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Cake day: June 15th, 2023

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  • But it doesn’t function flawlessly, at least not yet. I know of one pretty big online networking bug that affects me – You currently cannot connect directly to a password-ed server (by IP), it won’t prompt for the password and it simply denies entry. And since the multiplayer server browser is pure garbage, you can’t even properly search for the password-ed server because the search only filters the current page you’re on, and even pagination is flat broke.

    This game has a lot to get fixed. This is my major hit list that I’d like to see fixed/enhanced:

    • Fix it so a client can directly connect to a server that requires a password without having to use the server browser
    • Fix the server browser so pagination works properly
    • Fix the server browser so keyword searching actually filters across all registered servers, not just the currently-loaded page
    • Fix the server so when purposefully not registering as a public server, it doesn’t show in the server list (my private server is not supposed to be listed, but I had a random stranger connect…and since I cannot password the server yet due to the bug listed above, they got on and built stuff before I could kick them – and I cannot destroy anything they made)
    • Enhance it so an admin can destroy all content irrespective of guild
    • Fix the in-game chat so it actually scrolls properly and can be user-scrolled up and down
    • Fix the pal AI and pathing, it’s atrocious
    • Enhance it so you can dedicate a specific pal to a specific job
    • Fix it so party pals will properly attack incoming raids outside of the base circle
    • Enhance it so storage bins can be labeled (without having to use signs)
    • Enhance it so if there is a security code on a door or storage box, it doesn’t allow other guild members access without knowing the security code (this would require a level of ownership to each crafted item)
    • Enhance it so stacks can be divided by an arbitrary user-defined number instead of only by half
    • Enhance it so signs can be placed on foundation pieces
    • Fix it so pals that fight intruders cannot destroy buildings and other crafted/placed items
    • Fix it so wooden “security” walls are are not so easily destroyed by a simple pal invader
    • Fix it so other pals and players cannot become invisible
    • Fix it so in-dungeon bosses cannot use an ability that would place them outside the arena, thus requiring restarting the fight (in other words, fix the collision detection so properly bound the boss to the arena)

    I’m sure I’m forgetting numerous other issues.


  • First, the waiver should have been provided prior to serving the meal.

    Second, and off topic, Toronto Pearson area seems fraught with problems. From second-hand experience of a family member, they got delayed by 11 hours after the 3 hour layover, simply because the airport apparently doesn’t know what electric surge protection is (that was their excuse, that a surge occurred in the airport grounding their plane).

    Last, anyone who wants less-than-well-done meat should expect a semblance of risk and expect the restaurant will want to legally protect themselves. But it’s pretty shitty to get the waiver after being served.

    So as a throwback to the AITA subreddit…ESH.


  • I don’t know what you mean by ISPs in the US don’t have NATs. They most certainly do NAT at the gateway device. But they also typically provide a way to DMZ to your own router instead. I don’t have to deal with double NAT simply because I effectively have my ISP gateway in bridge mode (forwarding all traffic to a specific device, in this case, my personal router).

    Note: I have gigabit FTTH from AT&T. I left cable internet the moment fiber service was made available.