Not sure this is on-topic enough and maybe a bit niche, but does anyone here have experience running Animal Crossing via Ryujinx on the Steamdeck?
Just tested it and it really seems to bring the Steamdeck to its limits. Fan is running a lot, I had a crash or two as well. Kinda worried about frying my Steamdeck with this.
I checked online for performance tweaks but they mostly say that Yuzu works a bit better with the right tweaks, Ryujinx is already setup the best way but has worse performance.
Nothing that can be done or does anyone have some experience here?
Edit: Steamdeck OLED version by the way.
Yeah theres a few out there, but not tried em yet! The only one in active development is Citron (sudachi is too but only basic bug fixes for now)
That’s the one I found and am going to try. Thanks again for the heads-up on that.
I got it running smoothly on the latest available version of Yuzu on my LCD Deck, if that helps.
Guess In have to figure out where to get Yuzu from these days…
https://yuzu-emulator.net/download/
I used this website which was started as a fan preservation project.
Of course youll need to source the required prod keys and firmware for yourself
Download unavailable :(
But no worries, I looked around and found some other pages that might have it still. Also learned about forks that added a bit to it which also seem available. Not sure I should link those here.
I’m running it on a first gen Deck with absolutely no issues, and a steady framerate. Be sure to switch your graphics backend from Vulkan to OpenGL, that should fix the crashing.
The game doesn’t take a lot out of the Deck, so I actually have the GPU downclocked to 800Mhz, and the refresh rate locked to 30FPS, since that’s what AC runs at. I keep the CPU at normal clock because it makes the game load faster, but you can also downclock that if you don’t mind the load times.
But is that Yuzu or Ryujinx? That seems to matter. But you are right, I got it on Vulkan.
I used to have Yuzu, but reformatted my Deck after the DMCA, and I don’t wanna bother compiling Yuzu myself. So I switched to Ryujinx.
I switched to OpenGL but made no other changes and it didn’t feel much different at a quick glance. But I just restarted the game and played a bit of the tutorial, so maybe not super representative. Will keep using it though since its definitely not worse.
Here’s a screenshot for proof, so you know I’m not making it up.
Oh, wasn’t necessary but still nice to see. I’ll try switching it when I have time to test it.
I thought Ryujinx and Yuzu were sued out of existence?
What helped me was pinning the GPU clock at 1200MHz using the tweakers DeckyPlugin (forgot the name, smth like PoweredDeck?)
though that was like a year+ ago on Yuzu
Game worked ok with yuzu but had to stick to the gamecube version.
I have an AMD R5 8600g with the internal m760 IGPU, and with Citron I’ve been able to play “Super Mario wonder” pretty smoothly (no stutter) even without shader cache. Set emulation to medium+ handheld+ (the sitting that makes compiling shader cache in it’s own thread).